AI Insights · Timothy · December 2022
Top Down Games Performance on Android in Australia: Q4 2022
In Q4 2022, top-down games on Android in Australia saw varied performance trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into the metrics of the top 5 games.
Throughout the fourth quarter of 2022, top-down games on the Android platform in Australia exhibited diverse performance trends. Below is a detailed look at the weekly downloads, revenue, and active users for the top 5 games in this category.
Bingo Blitz™️ - Bingo Games from Playtika Santa Monica showed a steady increase in weekly downloads, growing from 836 in late September to approximately 1.4K by the end of December. The weekly revenue fluctuated, peaking at around $75K in early October and closing the quarter at nearly $73K. The game also maintained a consistent number of weekly active users, starting at 7.3K and ending at 8.2K.
Candy Crush Soda Saga by King experienced an upward trend in weekly downloads, reaching a peak of 2.3K in the last week of December. Revenue for the game was relatively stable, with a notable increase to $52K in the final week. The active users remained robust, fluctuating slightly but generally staying above 23K throughout the quarter.
Epic Heroes from Dinosaur-Games had a significant drop in weekly downloads, starting at 28.9K in late September and decreasing sharply to around 1.5K by the end of December. The weekly revenue also saw a downward trend, peaking at $45K in late October and ending at approximately $37K. Despite the fluctuations, weekly active users remained strong, closing the quarter at over 30K.
Solitaire Grand Harvest by Supertreat - A Playtika Studio maintained a consistent weekly download rate, ranging from 964 to 1.7K. The revenue for this game showed an upward trajectory, peaking at $40.6K in mid-December. Active users hovered around 9K throughout the quarter, with a slight increase towards the end.
War and Order from CamelStudio saw a steady weekly download rate, with a low of 275 in early December and a rise to 924 by the end of the month. Revenue for the game remained stable, averaging around $26K per week, with a peak of $28.4K in late September. The active user base saw some fluctuation, ending the quarter at approximately 14.6K.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the top-down games market on Android in Australia. For more detailed analytics and trends, visit Sensor Tower.